Time to be brave and join the fray with you LARP heavyweights (one year experience against a collective century?)
Do we need guidelines on acceptable contact? Personally I hope not, different aspects of larp are actual skills we can learn and improve through experience. Judgement of a given situation has to be one of those skills surely?
How can you set out what is reasonable or acceptable force?
I look forward to my fortnightly top up of interesting bruises, the origins of most I can recall, the rest remain mysterious. As my husband fences epee, we competitively compare wounds. Surely you soon learn that even latex weapons hurt and opt to either take a limited part in any combat or start training. Having selected the latter over the last few months, now I can sustain much longer bouts and have increased my
real skill level. Being fitter and more agile has also meant that monstering as a weasily skaven I can scurry under, and over, objects more successfully and keep the plot and fun going. Creeping up on someone silently with the anticipation that at any moment you might have to leg it (ahh - when I was a kid, scrumping apples...) seems more satisfying than calling on bought skills and arguing rules.
Wasn't this originally why LARP groups were set up - actually hit each other rather than roll dice.
But how far to let combat go? I have yet to experience other LARP forms and am heavily influenced by the system at the Wolf. I train with a fencing rapier and role play with a latex one. With the fencing rapier I have a fencing mask, for role play none. Yet both run the risk of broken tips and injury through piercing. I'm not sure where that leads us. But during the flow of role play as the Darklord says,
Judgement of a given situation has to be one of those skills surely?
Explain please - What is The Heroic combat system (TM)?
Regarding skills, as the resident artist in the Inn, my drawing skills have been steadily regaining lost heights through sheer bloody hard work and perseverance.
Back to you experienced people.