As for facing greater emotional challenges, now that you mention it I suppose that is what's going on in the wolf right now. We've never dealt with death in the way we did with Steve Silk's wake, nor have we ever tackled character romance (even of the courtly kind), nor have we ever dealt with a character with a speech impediment.
Firstly, could people explain what they view as high and low fantasy?
Secondly, could ‘power gaming’ be clarified?
Thirdly, how should depth of character be measured? Is it the thought, plausibility and logic that should be a characters design or simply an amusing concept?
I’ve seen a couple of views on non-human characters is, this general consensus or how do individuals really feel over the idea?
Should other player’s emotions be considered when designing a character, or simply the effect that a ‘radical’ character can cause?
Emotional challenges are something that should be on going, dependant on the character,
Okay concerning LT *grimaces* you don’t become an npc/dpc because you’re powerful.
I doubt that all my questions will be answered but it would be nice if some of them are addressed.
Reading most people's comments on this thread from the past fortnight (particularly my own), seems to suggest that the great demon Nick Briggs has possessed us all - flitting from one facet to another in a strange and illogical way.
Asamoth - are you not somewhat disturbed by this frenchman "Gros Bill" or Fat Bill - given that Blythyn has been AWOL for such a long time