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CarpeFatum Skegness live roleplaying » Roleplaying and Wargaming » Wargaming (Moderator: Scaryfatmaniffer) » Warhammer - some rules I missed

Author Topic: Warhammer - some rules I missed  (Read 685 times)

Offline alec42

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Warhammer - some rules I missed
« on: April 21, 2008, 05:26:50 PM »
Embarrassingly enough, it seems I've been cheating a little bit. For the record:

Fast Cavalry have 360 line of sight only when shooting in the shooting phase and explicitly not for stand and shoot or charging. So if you catch me charging my gladeriders backwards again give me a slap.

I assume this is a game mechanics inspired qualification since it doesn't make a great deal of sense in real life.

Quote from: Somewhere in the old world

Cav1: Hey those goblins we just shot are looking a bit pasty, shall we charge them?

Cav2: What goblins?

Cav1: Maybe if we use our 'free reform' to turn 180 degrees without any move penalty you could see them.

Cav2: Oh those goblins!

Cav1: Yes. Those goblins. Can we charge now?

Cav2: Nope. We just moved.

Cav1: Yeah 0"!

Cav2: Dems the Rules. May as well just trot towards them menacingly and take another few pot shots.

Cav1: Or... we could use our 360 line of sight to smack ourselves in the back of the head!

Also:

According to the FAQ, in 7th the normal warhammer game is a Pitched Battle (p.248 WHRB) so I get my extra trees. But then since we tend to play to annhialation and ignore VPs and turn limits, I suppose this isn't really such a biggie.
- He shall be the first against the wall come the  revolution!
- Then at least in death he shall achieve the modishness that escapes him in life...

Offline The Darklord

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Re: Warhammer - some rules I missed
« Reply #1 on: July 28, 2008, 01:55:38 PM »
how do you guys resolve combats between multiple units on one side against one unit on the opposing side?  Eg two units of my all conquering knights against a cowering (but large) saxon sheild wall?

Now I am assuming that for the purposes of ease my two units are treated more or less as one for the combat and the winning and losing worked out.  So either both my units win or both lose. (break tests taken seperatley for each unit if they lose).  This way the one unit will either win or lose but wont have the silly situation of winning one and losing one.

Am I right? - Warhammer ancient battles is a bit ambiguous dont know if the fantasy version is better?
The wily huntress foiled by a mere window.

Offline The Darklord

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Re: Warhammer - some rules I missed
« Reply #2 on: August 11, 2008, 10:30:08 AM »

According to the FAQ, in 7th the normal warhammer game is a Pitched Battle (p.248 WHRB) so I get my extra trees. But then since we tend to play to annhialation and ignore VPs and turn limits, I suppose this isn't really such a biggie.
[/quote]

I hate playing to annhialation, its just not realistic in any way and it adds an extra dimension to the game knowing that your army could break at any point when the pressure is on. But no ones ever likely to reply to this so I'm wasting my time.
The wily huntress foiled by a mere window.