CarpeFatum Skegness live roleplaying

February 08, 2012, 03:07:03 AM
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CarpeFatum Skegness live roleplaying » Free Form Drama » Free Form Drama (Moderator: Scaryfatmaniffer) » What is free-form drama

Author Topic: What is free-form drama  (Read 1371 times)

Offline Scaryfatmaniffer

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What is free-form drama
« on: September 08, 2009, 07:32:08 PM »
The idea for this is something that I have been on about for a while and finally might try to put into practise.
If you have been following some of the sexism thread then you will perhaps be a little more up to speed.

Essentially
rid yourself of all the good and bad baggage and hang ups that the hobby has placed upon us and think back to a clean slate. Try to rid yourself of all preconceptions of what the hobby is about.

Free form drama is just that: its acting and taking part in a story, for the players enjoyment rather tahn that of an audience. The story is the important bit, the character only is important in the sense that they are a building block for the story.
THIS IS NOT A GAME - hence no rules, no winners no losers, and essentially no-one is any better than anyone else, it is an acting drama experience that may be almost identical to conventional LARP or worlds apart, depending upon your perspective.

This may seem crazy but many of us have done this for years - murder parties, House of Erasmus, I have even been on a fairly free-form linear and a lot of people loved them but get a bit panicky when it is suggested as a formal event.
I am suggesting this now as Rob and Ross have been running some good solid classic LARP and are planning to continue leaving me free to indulge in something a little different.
I have agreed to write an ethos for playing Illyria free-form but this may take a while.

Offline Scaryfatmaniffer

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Re: What is free-form drama
« Reply #1 on: September 08, 2009, 07:42:20 PM »
Basic ideas for this are:

Keep it real : do you go and join in fights that are nothing to do with you, do you have street fighting when you are a templar, do you carry a sword to the tavern when you are a shepherd?

Design your character in terms of a background piece of writing - the skills and the rulebook might be handy to give you ideas but not as rules or "combat/skill calls" This is helpful for plot development. (who ever heard of a gamesmaster giving you a piece of character plot based on "strike to injure" but knowing where and who your family are can lead to much plotting.

Fight for real, heroic melee - single hit take downs where necessary - don't be anal about your character.
If he dies tough -but shouldn't due to the following.

characters are fated to be characters whether they are a mage or a fisherman. They can be healed. In life or death situations the dice will often roll in your favour - you just won't walk away unscathed with a simple loss of hit points.

Trust the Gamesmaster - and the monster crew - poor monsters will not be repeating their performance. Monster roles are also likely to become more fun and "characterised".

Tavern nights will be just that - there may well be an air of menace and the occassional fight but don't expect it - that's what Linears are for!


Role-play skills - healing - magic and rituals - regardless of suceess it adds to the story and that's really all that matters.

Offline Scaryfatmaniffer

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Re: What is free-form drama
« Reply #2 on: January 22, 2010, 12:00:50 PM »
Here is the leaflet - hope this provides some help on what I intend to be going for.
Please email me if you want to chat about any concepts.