CarpeFatum Skegness live roleplaying

February 08, 2012, 02:39:44 AM
Welcome, Guest. Please login or register.


CarpeFatum Skegness live roleplaying » Skegness Roleplay News » Contact the Oracle (Moderator: Scaryfatmaniffer) » Ref. Use Of Skills

Author Topic: Ref. Use Of Skills  (Read 1330 times)

Offline Scaryfatmaniffer

  • Global Moderator
  • Sr. Member
  • *****
  • Posts: 400
Ref. Use Of Skills
« on: September 13, 2003, 02:24:21 PM »
Beware of the overuse of certain skills in the Illyria system. Excessive use of skills particularly Strike to Injure or Assassinate will lead to serious Referee retaliation.
The rules state no more than once an encounter but note this does not mean use every encounter without fail. Much of Illyria relies on the spirit of the rules rather than the actual letter of the rules.

Guest_The darklord

  • Guest
Ref. Use Of Skills
« Reply #1 on: April 18, 2006, 01:45:38 PM »
Equally does that mean that you could get away with two strikes to injure or whatever in one encounter if it was appropriate?  For example I could see to rapid assasinates to take out sentries in one encounter might be far more use to you than one in every 'normal' combat.

Offline Scaryfatmaniffer

  • Global Moderator
  • Sr. Member
  • *****
  • Posts: 400
Ref. Use Of Skills
« Reply #2 on: June 27, 2006, 09:16:49 AM »
I agree entirely - depends on the situation and how much of a rules lawyer you choose to be. If care and depth of character is excellent then I am far more amenable to alterations in the rules than if you are constantly looking for loopholes and scams. The rules are just a general guide line. Given that people have played characters for months without ever statting them at all is a testament to this.
Assassinates to take out sentries for example - if you want to be a real rules lawyer then you could suggest that each sentry was a seperate encounter. More than one strike to injure in a formal duel seems far more reasonable than using even a single one in a bar room brawl.
There are lots of things that rely heavily on GM's opinion, many religious activities rely on faith of a character not just the performance of that one act. Learning complex wizard spells etc. The more you roleplay it the more you get. The more you make it a simple game of numbers the less you get.